Messaging Library

Calls to Action

The verbs that move players — a full library of calls to action, organized by what you want someone to do, each with its placement, tone register, and character budget.

A call to action is the smallest unit of copy that still has to earn its keep. Get it right and a player sets a limit, finishes a quiz, or finds support in one tap. Get it wrong and a good page goes nowhere. This library sorts every Playbook CTA by function — what you want the player to do — so you can pull the right verb for the moment instead of guessing.

The rule that governs all of them

A CTA should feel like a feature, not a mandate. “Set your limits” is an invitation. “You must set limits” is a command. Playbook always invites — adapt the label to your platform's UI, but keep it conversational and specific.

6
functional categories, from literacy to account management
4
urgency levels, from soft nudge to strong prompt

Button, link, or inline?

Before the words, the container. The same sentence behaves differently as a primary button, a secondary button, a text link, or an inline phrase — and only one action per screen should ever be the primary button. Choose the format first, then write to fit it.

FormatWhen to use itExample
Primary buttonOne clear action per screen — the single thing you most want the player to do.“Set your limits” on the deposit screen.
Secondary buttonA supporting action that should be available but not the focus.“Learn more” next to a feature description.
Text linkInline within body copy, where the action depends on context.“See how the odds comparison tool works.”
Inline CTAInside a paragraph or notification — conversational, no button chrome.“Your stats are ready. Take a look.”

The urgency spectrum

CTAs run from a soft nudge to a strong prompt. The skill is matching the pressure to the moment: a curious “See how it works” suits a first-time visitor, while “Talk to someone now” belongs only where a player is actively reaching for help. Turn the volume up as the stakes rise — never before.

LevelToneWhen to useExamples
Soft nudgeCurious, low-pressureAwareness, education, first exposure“See how it works” · “Learn more”
Confident inviteSelf-assured, directFeature promotion, returning players“Set your limits” · “Take the quiz”
Warm promptSupportive, clearLimit reached, session reminders“Check your activity” · “Review your session”
Strong promptDirect, no-nonsenseHelp-seeking, Tier 2 crossover“Talk to someone now” · “Call 1-800-GAMBLER”

The CTA library by function

Each table below shows a representative set from one category — the full library ships in the repo. Every CTA carries a maximum character count (so it fits a button without wrapping), its typical placement, and the tone register it should be written in.

Entertainment literacy

These drive players to learn how games actually work — the odds, the math, the mechanics. They pair naturally with the game guides and the Open-pillar taglines.

CodeCTA labelMaxContext / placementTone
EL-1“Take the quiz”14Game IQ quiz, odds quiz, myth-busting quizPlayful
EL-3“See the real odds”18Odds education, game comparisonsConfident
EL-6“See how it works”17Game mechanics, RNG explainers, house edgeConfident
EL-7“Get the facts”14Myth-busting content, odds explainersConfident
EL-8“Compare the odds”17Odds comparison tool, game selectionConfident
EL-9“See the math”13Detailed odds breakdowns, data visualizationsConfident

Tool adoption

These get players to activate a feature — a limit, a budget, a session reminder, a dashboard. Note how the tone shifts to Warm the moment the action touches money or time.

CodeCTA labelMaxContext / placementTone
TA-1“Set your limits”16Deposit / loss / session limit setup, onboardingConfident
TA-3“Check your stats”17Activity dashboard, play summaryConfident
TA-4“Set a session reminder”23Session timer activation, settingsWarm
TA-6“Set your budget”16Deposit flow, onboarding, first sessionWarm
TA-7“Update your limits”19Account settings, limit adjustmentConfident
TA-10“Activate your tools”20Onboarding, first-time setupConfident

Content engagement

These pull a reader deeper into Playbook content — the next article, the related topic, the full myth library.

CodeCTA labelMaxContext / placementTone
CE-1“Explore more”13Content hub, related articles, end of articlesConfident
CE-2“Read the full article”22Social post linking to blog, email teaserConfident
CE-3“See all myths”15Myth-busting hub, campaign landing pagePlayful
CE-7“Browse by game type”20Content hub, game-specific navigationConfident

Social sharing

These turn players into distributors. They live on quiz results, fact cards, and myth-busters — the moments a player is most likely to want to pass something along.

CodeCTA labelMaxContext / placementTone
SS-1“Share this”11Quiz results, myth-busters, fact cardsPlayful
SS-2“Challenge a friend”19Quiz sharing, competitive contentPlayful
SS-4“Share your score”17Quiz results screen, leaderboardsPlayful
SS-5“Tag someone who needs this”28Social posts, myth-bustersPlayful
SS-7“Share the facts”16Educational content, data visualizationsConfident
A note on framing

Sharing CTAs are the most culture-dependent in the set. “Challenge a friend” lands in individualist, competitive markets but can fall flat elsewhere — swap to a communal frame like “Share with your group” where that fits better.

Help-seeking

These make support findable without being intrusive. They are Tier 2 crossover CTAs: in everyday (Tier 1) contexts they are present but never the primary action — always one tap away. In support and crisis contexts they move to primary position and the tone is uniformly warm and direct. See Voice & Tone for the tier boundary.

CodeCTA labelMaxContext / placementTone
HS-1“Talk to someone — free and confidential”42Helpline access, support pageWarm
HS-2“Call 1-800-GAMBLER”~25Direct phone helpline, footerWarm
HS-3“Pause your account”19Self-exclusion entry point, account settingsWarm
HS-5“Chat with someone now”22Live chat support linkWarm
HS-6“Take a break”13Cool-off period activationWarm

Account management

These guide players through their own settings — review, update, export, finish setup.

CodeCTA labelMaxContext / placementTone
AM-1“Go to settings”15Account management, navigationConfident
AM-3“Update your preferences”24Settings page, preference managementConfident
AM-5“Download your activity”23Data export, activity historyConfident
AM-6“Complete your setup”20Onboarding completion, partial setupWarm

A/B testing the close calls

Several CTAs are genuinely too close to call from the armchair. Rather than argue, test them. Below are the highest-value matchups and the hypothesis behind each.

TestVariant AVariant BHypothesis
Quiz entry“Take the quiz”“Test your game IQ”A longer, more specific CTA may lift click-through.
Limit setting“Set your limits”“Set your budget”“Budget” may feel more natural and less restrictive than “limits.”
Dashboard“Check your stats”“See your activity”“Stats” is casual; “activity” is neutral. Which converts?
Sharing“Share this”“Send to a friend”Personal framing may raise the share rate.
Help access“Find support”“Talk to someone”A person-focused CTA may reduce friction.
Four rules for a clean test

One variable at a time — don't change the text and the color and the placement at once. Run a full cycle — at least two weeks or 1,000 impressions per variant. Measure the action, not the click — success is the player setting a limit or finishing the quiz, not just tapping. Document the winner — fold it back into the library so the whole team benefits.

Accessibility

CTA text has to work for every player, including those navigating by screen reader — where a link is announced with no surrounding context. Two habits cause most of the failures, and both are easy to avoid.

Do
  • Verb-first. Start every CTA with an action: Set, Take, See, Check, Share.
  • Describe the destination. The player should know what happens before tapping — “See the real odds,” not “Go.”
  • Meet contrast and target size. WCAG 2.1 AA (4.5:1 text, 3:1 large text) and a 44×44px minimum touch target.
Don't
  • “Click here.” Announced out of context, it tells the player nothing.
  • Bare “Learn more.” If it must appear alone, add a visually hidden label naming the topic.
  • Mouse-only verbs. “Click” excludes touch and keyboard users — prefer “Tap,” “Open,” or the action itself.

The fix for an ambiguous link is an accessible name that the screen reader can read aloud. Here is what good announcements sound like:

Visual CTAScreen-reader announcement
“Take the quiz”“Take the quiz, link”
“Set your limits”“Set your limits, button”
“Share this”“Share this article about house edge, link” (via aria-label)
“Learn more”“Learn more about deposit limits, link” (via sr-only text)
Keep going

CTAs are the action layer on top of the message layer. For the full sentences they cap, see Core Messages; for the brand lines they pair with, see the Tagline System. Accessibility specifics live in the Accessibility chapter.

Source in the Playbook repo: messaging/calls-to-action.md